I hate to confess it, but I’m a bit of a PC snob. When given the choice, I’ll often pick a shoddy console-to-PC port over an arguably superior 360/PS3 native version of a game. There’s just something about knowing that I’m not playing the best looking version of a game. Need for Speed: Hot Pursuit, for example, played amazingly on consoles, but I couldn’t resist the call of the incredibly minor graphical updates sported by the PC version — even if all my friends played the game elsewhere; and make no mistake, the best parts of the game don’t reveal themselves until you start challenging your friend’s Autolog records.
I walked into a console demo for The Witcher 2 with these biases firmly intact — only to find myself contemplating abandoning my current PC Witcher 2 playthrough in order to tackle it fresh on the 360. From the graphics to the controls, every change in the Witcher 2 came as a pleasant surprise.




